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Project Site Updated
A rough mock-up of the asteroid level is now playable in the prototype. A level selection screen is added as well. If you get fired, reload the page to start over.
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Dyson Sphere Level Design
Every good game needs a Dyson Sphere! This is where the earlier gravity experiment is put to use. The idea here is gravity from the star pulls your ship toward it. Get too close and you can’t escape. The star may have to shrink down a bit. Getting proportions right in 4:3 aspect ratio is […]
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Gravity Well Test
Play test experimentation with a gravity well. The red ball represents a massive object that disrupts the world gravity; like a star or a black hole. The green line is the velocity vector applied to the ship from keyboard input.
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Customer Character Sketches
Some character ideas for customers. Borrowing directly from UFO lore. I need to stylize them in a way I haven’t figured out yet. Also need a Nordic and a Sasquatch.
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UI Design w/ Order Text and Restaurant Sign
The UI is finally coming together. Still need to add definition but I’m happy with the layout. I added some sample order text. The parts where the pads light up right now will be replaced with status indicators in the ORDER fields. Eventually there will be character animations of the customers coming out to get […]
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Level Concept: Asteroid Belt
Rough sketch for an asteroid field level.
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Restaurant Design
More work on the design of the restaurant
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Prototype Posted
An early prototype of the game is now available to play here.
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Ball Selection
In addition to the Earth ball, you can now select Mars, Jupiter or Sol. Weights are 8, 12 and 16 pounds respectively.
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Flux Dev Tools
Adding some #dev tools to Flux to make #testing easier. #Xmas Eve Nightmare: https://buff.ly/2kPul8w #webdev #gamedev #angular #screenshot
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Creating Background Art
Using a combo of #collage and sketch-filters to crank out background images quickly for #Xmas Eve Nightmare https://buff.ly/2nIauJA #screenshotsaturday #photoshop
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Background Image Test
Trying out the background image in context. #Xmas Eve Nightmare https://buff.ly/2kFJ2uQ #screenshotsaturday #gamedev #webdev #css
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In-Game Money
Adding in-game money to #Xmas Eve Nightmare. Don’t worry, no #IAP, just currency for The Mall. Hope your family likes #cheap #gifts! https://buff.ly/2iGJGrw #angular #webdev #gamedev
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Behind The Scenes Prop Edit
#BehindTheScenes #ScreenShot of the “wallet” prop in #Xmas Eve Nightmare. How money is handled in-game: https://buff.ly/2iI0BcY
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Adding Ball Selection
Adding ball selection to Zeta Bowling. bowl.greenzeta.com
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Add scoring to UI
Adding scoring to Zeta Bowling. #unity3d #gamedev #screenshotsaturday
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Alternative ball type: Sol
Zeta Bowling with a star. #unity3d #webgl #gamedev bowl.grenzeta.com
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Swipe Gesture Modifications
Decided to use the x-axis drag to control angular velocity instead of directional velocity. ZetaBowling. #unity3d #gamedev
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Live WIP Site
The first test #WebGL build of Zeta Bowling is live. Try to knock down the little green men: https://buff.ly/2m5DLwQ #unity3d #html5 #gamedev
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Logo Design
Zeta Bowling’s gotta have a logo:
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Share Image
Needs a share image too. Zeta Bowling:
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New Background Art
Trying out a new background. Zeta Bowling #unity3d #gamedev
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WebGL Demo
Working on a WebGL demo of Zeta Bowling #unity3d #gamedev
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Pin Setter Animation
Zeta Bowling pin setter animation test #unity3d #gamedev #animation
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Play Test
Zeta Bowling play test. Ball reset and pin destroy. #unity3d #gamedev
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Render Texture in UI
Added some UI and a render texture top-down view. Zeta Bowling in #unity3d
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Zeta Walk Cycle
Customer Walk Cycle for Zeta Burger. #Unity3D #gamedev #SpriteSheet
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Design Rough Draft
A VERY rough draft of the new #unity game I’m working on: ZetaBurger
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ThePrizeInside Alexa
The Prize Inside is now an #Amazon #Alexa skill! Use the Alexa app to enable the skill on your #Echo. Check out the skill’s page