Building on the character collision handling in #Phaser. A Zelda style heart meter is added to the top right corner and tied to the player character's `hp` property. When the player's hp reaches 0, a Game Over scene is loaded.
Building on the character collision handling in #Phaser. A Zelda style heart meter is added to the top right corner and tied to the player character's `hp` property. When the player's hp reaches 0, a Game Over scene is loaded.