Xmas Eve Nightmare

Dialog Editor

I completely redesigned the dialog editor in #Flux. The old version with the logic gate metaphor got way too confusing. Now it uses a simple dialog tree. Each tree contains a trigger (based on an inventory key) at the root to determine display. Each tree node contains actions (inventory keys, prestige points, teleporting?) that are processed as the user progresses through the conversation. #gamedesign  #webdesign  #webdev