---
title: "Dyson Sphere Level Design"
date: "2018-01-19T00:00:00+00:00"
tags: []
project: null
---

# Dyson Sphere Level Design

Source: https://greenzeta.com/update/dyson-sphere-level-design/
Last updated: 2018-01-19T00:00:00+00:00

Every good game needs a [Dyson Sphere](https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=4&cad=rja&uact=8&ved=0ahUKEwj86oDPh-PYAhVDmeAKHScwAPMQFgg5MAM&url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FDyson_sphere&usg=AOvVaw3DcABfV77Q_ljZiCoFRW-H)! This is where the [earlier gravity experiment](http://www.greenzeta.com/tessera/gravity-well-test/) is put to use. The idea here is gravity from the star pulls your ship toward it. Get too close and you can't escape. The star may have to shrink down a bit. Getting proportions right in 4:3 aspect ratio is a bit difficult.
